Toolkit Introduction

The overall aim of this project is to contribute to the development of the European Union as an advanced knowledge-based society by helping organisations implement lifelong intergenerational learning (IGL) in order to capitalize on ageing workers’ capacities. The concrete objective is to develop an holistic, inclusive approach to IGL that will:

  • Increase older workers’ employability through developing key competences, such as
    learning to learn, learning to innovate and learning to build knowledge collaboratively
    with different generations.
  • Assure critical organisational knowledge retention and reuse.
  • Contribute to younger workers’ learning and development.
  • Help embed sustainable innovation in organisations.
  • Be effectively implemented in different sectors and cultures.

In order to do this we developed the IGL Toolkit, made up of the following tools;

1. The Stakeholder Awareness Program (StAP)

This is the first tool that should be used. The StAP can help HRD professionals, knowledge and general managers and/or company trainers to:

  • Diagnose the problems in the organisation regarding potential knowledge loss
    through ageing and underutilization of older knowledge workers
  • Identify the potential benefits of IGL for their organisation
  • Assess potential barriers for IGL

Click here for more details on the Stakeholder Awareness Program.

2. DIGL or ‘Doing IGL ’ Tools

This is the series of tools that can be used for organizing IGL. Each of the tools is made up of a series of workshops and other interventions, a management brief giving the business case, a training pack for facilitators and evaluation forms geared to understanding both process and outcomes. In order to het a better feel for the DIGL, you should read the DIGL report first. It is available here.

You can either go to the introductory ‘Doing IGL’ page or go right to each of the different tools directly.

3. GIGL, Develop a web-based game for practicing IGL

The web-based game can be contextualised accordingly for organisational and national cultures and sector.
Click here for more details on Gaming for IGL.